Call of Atlantis
Spell Normal

Call of Atlantis

  • Archetype:
  • Atlantis, City of the Sea Dragon

  • View:
  • 595




Add 1 monster that mentions "Atlantis, City of the Sea Dragon" from your Deck to your hand, then if you control "Atlantis, City of the Sea Dragon", you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn. If you control "Umi": You can banish this card from your GY; WATER monsters you control gain 500 ATK/DEF. You can only use each effect of "Call of Atlantis" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
58± 8/ 100
Power Score
Intrinsic 56
Deck 59

Atlantis Call — Power Evaluation

Final Score: 58 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 59 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Negation/Interaction, Utility

Why it scores here

Atlantis Call is a Normal Spell whose value is access: it adds one Atlantis-named monster from the Deck to hand, and its negation is conditional on controlling Atlantis, City of the Sea Dragon. Its GY effect only gives +500 ATK/DEF to WATER monsters and does not refuel cards, so it earns little resource or material credit. The card scores in the high 50s mainly because it is consistently run in 81 of 81 sampled decks across four archetypes and sits at 100% co-occurrence with Atlantis, City of the Sea Dragon; the score does not come from its ATK, rarity, or view count. Without any recorded boards, combo conversion remains text-only inference and is scored low.

Axis scores

Axis Score Evidence
Accessibility 75 Text grants a Deck-to-hand search for an Atlantis-named monster and the Spell is live from hand; 81 of 81 decks run it, mostly 1 copy (observed; route inferred from text).
Combo & Conversion 40 No combos recorded, so conversion is limited to a search plus a conditional negate with no observed board outcome (inferred).
Resource Economy 50 A one-for-one search is card-neutral; the GY effect buffs rather than refuels, so there is no clear card advantage (inferred).
Effect & Interaction 55 Negates one opponent Effect Monster when Atlantis, City of the Sea Dragon is controlled; this is conditional and only until end of turn (verified from text).
Material Utility 25 Provides no material, level, or attribute body; the GY effect only grants stat boosts to WATER monsters (verified from text).
Resilience & Flexibility 55 Usable from hand and from the GY across turns, though each effect is once per turn and the search needs an Atlantis monster in Deck (verified from text; inferred spread).
Deck-Building Efficiency 55 Typically a single copy with 1.49 average copies per deck, but it is archetype-locked to Atlantis-named cards (observed; inferred cost).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Removal/Negation. Intrinsic ≈ 56, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable Atlantis-named search that keeps a live Spell in hand
  • Conditional negation of an opponent's Effect Monster
  • Appears in 81 of 81 sampled decks with strong partner co-occurrence

Weaknesses

  • No recorded combo boards, so conversion is unproven
  • Gives no card advantage and no material value
  • Archetype-locked to Atlantis-named monsters and dependent on the controlled Atlantis, City of the Sea Dragon condition for negation
  • Once-per-turn restrictions on each effect

Counters / choke points

  • Opponent's broad hand-trap or Spell-negation interaction at the Spell's activation
  • Interaction that removes the Atlantis monsters needed to satisfy the condition

Best use

Searcher/Tutor with a conditional negate for Atlantis decks. Decks: Umi, Atlantean, Mermail, Deep Sea. Suggested copies: 1.

Evidence & gaps

  • Verified: Searches one Atlantis-mentioning monster from Deck to hand (card text); Conditional negate of one Effect Monster while controlling Atlantis, City of the Sea Dragon (card text); GY banish gives WATER monsters +500 ATK/DEF; once-per-turn on each effect (card text); Present in 81 of 81 sampled decks; 1 copy typical (decks_evidence)
  • Observed: Four archetypes account for most decks: Umi 26, Atlantean 22, Mermail 19, Deep Sea 8 (decks_evidence); Inclusion 71.4% in the Umi StatisticsCard archetype at typical 1 copy (usage_statistics)
  • Inferred: Search-and-negate line is practical in Atlantis lists; Negation is situational because it requires Atlantis, City of the Sea Dragon on board; Deck synergy inferred from partner co-occurrence rather than combo boards
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no as_starter, as_searched, or as_material counts available no top_card_context ranking











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