Spell
NormalCall of Atlantis
Archetype:
Atlantis, City of the Sea Dragon
View:
596
Add 1 monster that mentions "Atlantis, City of the Sea Dragon" from your Deck to your hand, then if you control "Atlantis, City of the Sea Dragon", you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn. If you control "Umi": You can banish this card from your GY; WATER monsters you control gain 500 ATK/DEF. You can only use each effect of "Call of Atlantis" once per turn.
Atlantis Call — Power Evaluation
Final Score: 58 ± 8 · Confidence: Medium
- Intrinsic: 56 · Deck: 59 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Negation/Interaction, Utility
Why it scores here
Atlantis Call is a Normal Spell whose value is access: it adds one Atlantis-named monster from the Deck to hand, and its negation is conditional on controlling Atlantis, City of the Sea Dragon. Its GY effect only gives +500 ATK/DEF to WATER monsters and does not refuel cards, so it earns little resource or material credit. The card scores in the high 50s mainly because it is consistently run in 81 of 81 sampled decks across four archetypes and sits at 100% co-occurrence with Atlantis, City of the Sea Dragon; the score does not come from its ATK, rarity, or view count. Without any recorded boards, combo conversion remains text-only inference and is scored low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Text grants a Deck-to-hand search for an Atlantis-named monster and the Spell is live from hand; 81 of 81 decks run it, mostly 1 copy (observed; route inferred from text). |
| Combo & Conversion | 40 | No combos recorded, so conversion is limited to a search plus a conditional negate with no observed board outcome (inferred). |
| Resource Economy | 50 | A one-for-one search is card-neutral; the GY effect buffs rather than refuels, so there is no clear card advantage (inferred). |
| Effect & Interaction | 55 | Negates one opponent Effect Monster when Atlantis, City of the Sea Dragon is controlled; this is conditional and only until end of turn (verified from text). |
| Material Utility | 25 | Provides no material, level, or attribute body; the GY effect only grants stat boosts to WATER monsters (verified from text). |
| Resilience & Flexibility | 55 | Usable from hand and from the GY across turns, though each effect is once per turn and the search needs an Atlantis monster in Deck (verified from text; inferred spread). |
| Deck-Building Efficiency | 55 | Typically a single copy with 1.49 average copies per deck, but it is archetype-locked to Atlantis-named cards (observed; inferred cost). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Removal/Negation. Intrinsic ≈ 56, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable Atlantis-named search that keeps a live Spell in hand
- Conditional negation of an opponent's Effect Monster
- Appears in 81 of 81 sampled decks with strong partner co-occurrence
Weaknesses
- No recorded combo boards, so conversion is unproven
- Gives no card advantage and no material value
- Archetype-locked to Atlantis-named monsters and dependent on the controlled Atlantis, City of the Sea Dragon condition for negation
- Once-per-turn restrictions on each effect
Counters / choke points
- Opponent's broad hand-trap or Spell-negation interaction at the Spell's activation
- Interaction that removes the Atlantis monsters needed to satisfy the condition
Best use
Searcher/Tutor with a conditional negate for Atlantis decks. Decks: Umi, Atlantean, Mermail, Deep Sea. Suggested copies: 1.
Evidence & gaps
- Verified: Searches one Atlantis-mentioning monster from Deck to hand (card text); Conditional negate of one Effect Monster while controlling Atlantis, City of the Sea Dragon (card text); GY banish gives WATER monsters +500 ATK/DEF; once-per-turn on each effect (card text); Present in 81 of 81 sampled decks; 1 copy typical (deck data)
- Observed: Four archetypes account for most decks: Umi 26, Atlantean 22, Mermail 19, Deep Sea 8 (deck data); Inclusion 71.4% in the Umi StatisticsCard archetype at typical 1 copy (usage statistics)
- Inferred: Search-and-negate line is practical in Atlantis lists; Negation is situational because it requires Atlantis, City of the Sea Dragon on board; Deck synergy inferred from partner co-occurrence rather than combo boards
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no starter role, searched-for role, or material role counts available no top-card data ranking






